Creating Plugins

Boomerang plugins can be used for adding core functionality (such as ResourceTiming support) as well as for site-specific custom needs.

Use the below example for creating a new Boomerang plugin.

Once created, you can add the new plugin to your Boomerang build by adding it to plugins.json. See Building for more details.

 * Skeleton template for all boomerang plugins.
 * Use this code as a starting point for your own plugins.
(function() {
    // First, make sure BOOMR is actually defined.  It's possible that your plugin
    // is loaded before boomerang, in which case you'll need this.
    BOOMR = window.BOOMR || {};
    BOOMR.plugins = BOOMR.plugins || {};

    // A private object to encapsulate all your implementation details
    // This is optional, but the way we recommend you do it.
    var impl = {

    // Public exports
    BOOMR.plugins.MyPlugin = {
        init: function(config) {
            // list of user configurable properties
            var properties = ["prop1", "prop2"];

            // This block is only needed if you actually have user configurable properties
            BOOMR.utils.pluginConfig(impl, config, "MyPlugin", properties);

            // Other initialization code here

            // Subscribe to any BOOMR events here.
            // Unless your code will explicitly be called by the developer
            // or by another plugin, you must to do this.

            return this;

        // Any other public methods would be defined here

        is_complete: function() {
            // This method should determine if the plugin has completed doing what it
            // needs to do and return true if so or false otherwise